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''Call to Power II''〔The game itself uses "Call To Power II"; some material uses "Call to Power II", and "Call to Power 2" is very common (the game's "readme" documentation).〕 is a PC turn-based strategy game released by Activision', which itself was a successor to the ''Civilization'' series by Sid Meier; this game could not have "Civilization" in its title because the license to the ''Civilization'' name was lost. In October 2003, Activision released the source code, enabling the Apolyton gaming community to debug, improve, and add new features. ==Differences from Civilization: Call to Power== ''Call to Power II'' had a number of differences from the previous ''Call to Power''. Chiefly, the first game was criticized for its user interface, which prompted a redesign for the sequel. ''Call to Power II'' also included several gameplay differences. Maximum army size was increased, some balance adjustments were made to avoid the balance problems from the original ''Call to Power'', and the economic system in ''Call to Power II'' was reworked so that controlling good terrain became more profitable. Another difference is that the player can receive bonuses for certain achievements, if they are the first to perform the action (recapturing a city, sailing around the world, etc.). The diplomacy model in ''Call to Power II'' was improved, with more agreements available for negotiation. Players could, for example, ask the AI controlled civilizations to stop researching some technology, or to reduce their nuclear weapons arsenal. Space colonization and the space layer were removed from ''Call to Power II'', along with the "Alien Life Project" victory condition. This was replaced by a new victory condition which requires the player to cover most of the planet's territory with Gaia sensors and build the Gaia controller wonder, winning the game. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Call to Power II」の詳細全文を読む スポンサード リンク
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